* The lights in the lab are .
* The recent lab activity level is on a scale of 0 to 10.
* The number of lab members who have logged in to our linux machines in the past 24 hours is 0.
* The number of lab members who have logged in to our linux machines this week is 0.
* The current size of our software source code repository is 3207856 KB.
* The current size of the directory holding our papers published and papers in progress is 16981736 KB.
* The average load on our main virtual reality system in the past 15 minutes is %.
Click on the mark to see a history of lab activity and read about how the data drives the visual.
To invent and creatively employ new computer tools for the benefit of society without regard for present-day constraints. We utilize interactive computer graphics, data-processing algorithms, and radical new computer input-output technologies to address challenging problems in data understanding, digital design, and art. We work in an interdisciplinary, collegial, collaborative atmosphere, where outstanding students partner with faculty to conduct research integrated with education.
Our vision is a world where all human-computer interactions are created mindfully and where these interactions fundamentally make people better. To contribute to this vision, we aim to be a leading, internationally recognized academic resource for generating and disseminating new knowledge, specifically new understandings of the complex and interconected relationship between humans and computers.
Our research centers on data visualization, computer graphics, and human-computer interaction. Current projects include visualization of large-scale time-varying data, 3D modeling in virtual reality, and creativity-support tools for complex design tasks. We are committed to reproducable science. In addition to traditional publications and presentations, we also release all of the software we develop to the academic community via open source projects. Our work is supported by the National Science Foundation, the National Institutes of Health, the National Academies Keck Futures Initiative, the University of Minnesota, and industry partners.more on research
Our research group includes about 10 undergraduate and graduate students. Our lab in 2-203 Keller Hall is equipped with high-end graphics workstations that drive a series of innovative visual displays and interactive devices. Major equipment includes a 4-wall CAVE Virtual Reality display; a Multi-Surface, Multi-Touch Virtual Reality Environment; and a 3D Haptic (Force-Feedback) Display. We also work regularly with the visualization facilities at the Minnesota Supercomputing Institute.more on the lab
Academic presentations, teaching at the University of Minnesota, and reaching out to the local community are all important ways that we disseminate the results of our research. Many of our academic talks are available online. At the U, there are many great ways for students to get involved. And, in the local community, we work with K-12 schools and organizations, such as the Science Museum of Minnesota and the Minnesota State Fair.more on education
New NSF/NIH BIGDATA Award
August 2013: Congratulations to the IV/LAB for receiving a new three-year grant co-funded by the NSF and NIH. The project is titled, "BIGDATA: Coupling Data-Intensive Modeling, Simulation, and Visualization with Human Facilities for Design: Applications to Next-Generation Medical Device Prototyping". Professor Keefe is the PI with Co-PI's Art Erdman (Director, University of Minnesota Medical Devices Center) and Birali Runesha (Director of Research Computing, University of Chicago).more news
Mobile VR for Managing Persistent Pain
August 2013: David Schroeder, Fedor Korsakov, and Daniel Keefe are featured in the IEEE Life Sciences blog. The article is free to read for a limited time.more news
Two IV/LAB Papers to Appear at Vis 2013
July 2013: Papers by Dane Coffey and Bret Jackson have been accepted to appear at the IEEE Visualization conference.more news