* The number of lab members who have logged in to our linux machines in the past 24 hours is 0.
* The number of lab members who have logged in to our linux machines this week is 0.
* The current size of the directory for our published research papers is 24150263 KB.
* The lights in the lab are off.
To imagine the future, inventing and creatively employing new computer tools for the benefit of society. We use interactive computer graphics, data-processing algorithms, and radical new computer input-output technologies to address challenging problems in data understanding, digital design, and art. We work in an interdisciplinary, collegial, collaborative atmosphere, where outstanding students partner with faculty to conduct research integrated with education.
Our vision is a world where all human-computer interactions are created mindfully and where these interactions fundamentally make people better. To contribute to this vision, we aim to be a leading, internationally recognized academic resource for generating and disseminating new knowledge, specifically new understandings of the complex and interconected relationship between humans and computers.
Our research centers on data visualization, computer graphics, and human-computer interaction. Current projects include visualization of large-scale time-varying data, 3D modeling in virtual reality, and creativity-support tools for complex design tasks. We are committed to reproducable science. In addition to traditional publications and presentations, we also release all of the software we develop to the academic community via open source projects. Our work is supported by the National Science Foundation, the National Institutes of Health, the National Academies Keck Futures Initiative, the University of Minnesota, and industry partners.more on research
Our research group includes about 10 undergraduate and graduate students. Our lab in 2-203 Keller Hall is equipped with high-end graphics workstations that drive a series of innovative visual displays and interactive devices. Major equipment includes a 4-wall CAVE Virtual Reality display; a Multi-Surface, Multi-Touch Virtual Reality Environment; and a 3D Haptic (Force-Feedback) Display. We also work regularly with the visualization facilities at the Minnesota Supercomputing Institute.more on the lab
Academic presentations, teaching at the University of Minnesota, and reaching out to the local community are all important ways that we disseminate the results of our research. Many of our academic talks are available online. At the U, there are many great ways for students to get involved. And, in the local community, we work with K-12 schools and organizations, such as the Science Museum of Minnesota and the Minnesota State Fair.more on education
Ph.D. student Volcano Kyungyoon Kim profiled in the CRA Bulletin
September 2016: Volcano's story and research are highlighted in a great article within the Computer Research Association Bulletin.More News
IV/LAB at SIGGRAPH 2016
July 2016: Two IV/LAB papers will be presented in "best of" sessions at SIGGRAPH 2016. These special presentations highlight the best work during the past year to appear at related conferences and journals in the field. "Lift Off" will be presented in the "Best of VR" session and "Visualization-by-Sketching" will be presented in the "Best of VIS" session. Work on both projects was supported by the lab's NSF grant, "Visualization by Sketching, Analogy, and Computational Creativity".More News
Northern Spark 2016
June 2016: In collaboration with the MINN_LAB architectural design collective and with support from the UMN Digital Design Center, the IV/LAB presented an interactive art installation at Northern Spark 2016, a dusk til dawn arts festival along the Mississippi River in downtown Minneapolis. The installation called, Weather Report, brings 6 decades of Minneapolis climate data to life via projection onto a 36-foot long tunnel of "balloon pixels"!More News