* The number of lab members who have logged in to our linux machines in the past 24 hours is 0.
* The number of lab members who have logged in to our linux machines this week is 0.
* The current size of the directory for our published research papers is 23924562 KB.
* The lights in the lab are on.
To invent and creatively employ new computer tools for the benefit of society without regard for present-day constraints. We create and utilize interactive computer graphics, data-processing algorithms, and radical new computer input-output technologies to address challenging problems in data understanding, digital design, and art. We work in an interdisciplinary, collegial, collaborative atmosphere, where outstanding students partner with faculty to conduct research integrated with education.
Our vision is a world where all human-computer interactions are created mindfully and where these interactions fundamentally make people better. To contribute to this vision, we aim to be a leading, internationally recognized academic resource for generating and disseminating new knowledge, specifically new understandings of the complex and interconected relationship between humans and computers.
Our research centers on data visualization, computer graphics, and human-computer interaction. Current projects include visualization of large-scale time-varying data, 3D modeling in virtual reality, and creativity-support tools for complex design tasks. We are committed to reproducable science. In addition to traditional publications and presentations, we also release all of the software we develop to the academic community via open source projects. Our work is supported by the National Science Foundation, the National Institutes of Health, the National Academies Keck Futures Initiative, the University of Minnesota, and industry partners.more on research
Our research group includes about 10 undergraduate and graduate students. Our lab in 2-203 Keller Hall is equipped with high-end graphics workstations that drive a series of innovative visual displays and interactive devices. Major equipment includes a 4-wall CAVE Virtual Reality display; a Multi-Surface, Multi-Touch Virtual Reality Environment; and a 3D Haptic (Force-Feedback) Display. We also work regularly with the visualization facilities at the Minnesota Supercomputing Institute.more on the lab
Academic presentations, teaching at the University of Minnesota, and reaching out to the local community are all important ways that we disseminate the results of our research. Many of our academic talks are available online. At the U, there are many great ways for students to get involved. And, in the local community, we work with K-12 schools and organizations, such as the Science Museum of Minnesota and the Minnesota State Fair.more on education
Best Paper Award - IEEE VIS 2015
October 2015: Congratulations to David, Dan, and artist collaborator, Francesca Samsel, who received the Best Paper Award at IEEE Scientific Visualization 2015 for the paper, "Visualization-by-Sketching: An Artist's Interface for Creating Multivariate Time-Varying Data Visualizations".more news
Professor Keefe Recognized with Guillermo E. Borja Award
May 2014: The Guillermo E. Borja award is given to promising young faculty members of the College of Science and Engineering at the time of promotion with tenure in recognition of their research and scholarly accomplishments during their probationary period as assistant professors. The award comes with $3500 to use for scholarly and research activities.more news
IV/LAB Hosts IEEE VR 2014
April 2014: Professors Keefe and Interrante co-chaired the IEEE VR 2014 conference held in Minneapolis, MN. During the campus visit, about 300 of the top VR researchers in the world saw demos in the IV/LAb.more news