PICTURING MOTION: Analyzing Multidimensional Time-Varying Data through Perceptually Accurate Exploratory Visualization

The IV/LAB distributes and/or contributes to a number of publicly available software tools and datasets.


MinVR is an open-source cross-platform virtual reality library initially developed at the University of Minnesota Interactive Visualization Lab. It supports interaction with multiple VR input devices and display configurations (e.g. fish-tank VR displays, powerwalls, and CAVE systems), while allowing for integration with a variety of graphics toolkits (e.g. raw OpenGL, G3D, Glut, OpenSceneGraph, etc.).

MinVR GitHub Page

The VRG3D Project

Open source virtual reality software development based on the G3D graphics engine. Supports clustered rendering for CAVEs, Powerwalls, and other VR configurations. Supports synchronized input from a variety of input devices, including 6-DOF trackers, multi-touch, haptics, and custom devices.

VRG3D SourceForge Page

The G3D Graphics Engine

Open source graphics library built for graphics research and game development.

G3D SourceForge Page

Image Processing and Analysis of Biomechanics Data

Matlab tools for correcting image distortions introduced X-ray image intensifiers. Additional software avaialble via the XROMM at Brown University.

FluoroCorrect (sourceforge)
XROMM group


Synthetic biomechanics datsets are available upon request and will be posted here soon.

This material is based upon work supported by the National Science Foundation under Grant No. 1054783.

Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.