This mark is automatically generated based on current and recent activity in the IV/LAB.

* The number of lab members who have logged in to our linux machines in the past 24 hours is 0.
* The number of lab members who have logged in to our linux machines this week is 0.
* The current size of the directory for our published research papers is 24150263 KB.
* The lights in the lab are off.

The IV/LAB is committed to reproducable scientific results and collaborative research communities. To enable these, our policy is to release all of the software we develop as open source.

IV/LAB on GitHub

We use GitHub to organize and distribute most of our active open source projects, including libraries for loading/saving scientific data, low-level virtual reality toolkits, and specific applications. The IV/LAB has an Organization page on GitHub where you can see a list of all our GitHub-based projects.

IV/LAB Public GitHub Page


MinVR is an open-source cross-platform virtual reality library initially developed at the University of Minnesota Interactive Visualization Lab. It supports interaction with multiple VR input devices and display configurations (e.g. fish-tank VR displays, powerwalls, and CAVE systems), while allowing for integration with a variety of graphics toolkits (e.g. raw OpenGL, G3D, Glut, OpenSceneGraph, etc.).

MinVR GitHub Page


VisCDF is a set of specifications and software tools for saving, loading, and working with data files for use with custom scientific visualization software. VisCDF is built on top of the NetCDF open standard for creation, access, and sharing of array-oriented scientific data.

VisCDF GitHub Page
Other Software Projects

The VRG3D Project

Open source virtual reality software development based on the G3D graphics engine. Supports clustered rendering for CAVEs, Powerwalls, and other VR configurations. Supports synchronized input from a variety of input devices, including 6-DOF trackers, multi-touch, haptics, and custom devices.

The G3D Graphics Engine

Open source graphics library built for graphics research and game development.

Image Processing and Analysis of Biomechanics Data

Matlab tools for correcting image distortions introduced X-ray image intensifiers. Additional related software avaialble via the XROMM group at Brown University.