The IV/LAB is committed to reproducable scientific results and collaborative research communities. To enable these, our policy is to release all of the software we develop as open source.
We use GitHub to organize and distribute most of our active open source projects, including libraries for loading/saving scientific data, low-level virtual reality toolkits, and specific applications. The IV/LAB has an Organization page on GitHub where you can see a list of all our GitHub-based projects.IV/LAB Public GitHub Page
MinVR is an open-source cross-platform virtual reality library initially developed at the University of Minnesota Interactive Visualization Lab. It supports interaction with multiple VR input devices and display configurations (e.g. fish-tank VR displays, powerwalls, and CAVE systems), while allowing for integration with a variety of graphics toolkits (e.g. raw OpenGL, G3D, Glut, OpenSceneGraph, etc.).MinVR GitHub Page
VisCDF is a set of specifications and software tools for saving, loading, and working with data files for use with custom scientific visualization software. VisCDF is built on top of the NetCDF open standard for creation, access, and sharing of array-oriented scientific data.VisCDF GitHub Page
The VRG3D Project
Open source virtual reality software development based on the G3D graphics engine. Supports clustered rendering for CAVEs, Powerwalls, and other VR configurations. Supports synchronized input from a variety of input devices, including 6-DOF trackers, multi-touch, haptics, and custom devices.
The G3D Graphics Engine
Open source graphics library built for graphics research and game development.
Image Processing and Analysis of Biomechanics Data
Matlab tools for correcting image distortions introduced X-ray image intensifiers. Additional related software avaialble via the XROMM group at Brown University.