Artistic Collaboration in Designing VR Visualizations
Artistic Collaboration in Designing VR Visualizations. Daniel F. Keefe, David B. Karelitz, Eileen L. Vote, David H. Laidlaw. IEEE Computer Graphics and Applications (2005) Volume 25, Number 2 pp. 18–23
This article describes some of the lessons we have learned from our collaborations with artists on visualization problems at Brown University’s Visualization Research Lab. Over the past several years, we have worked closely with artists to develop, refine, and critique visualizations ranging from archaeological dig data from the Great Temple of Petra site in Jordan to the fluid dynamics and wing bone shape deformations that begin to explain how bats, the only flying mammals, stay aloft. Perhaps, the most important conclusion we have drawn from this experience is that artists can fill an important role in the visualization design pipeline. In our experience, artists routinely provide a unique source of visual insight and creativity for tackling difficult visual problems. They are also expertly trained in critiquing and refining visual works, an essential task in the iterative visualization process. The second major conclusion we have drawn from our collaborations with artists is that we need more appropriate design tools to support them and their role. We discuss here the experiences that led us to this conclusion, along with some of the tools we have developed to facilitate working with artists.
This publication is a part of the following research projects: