Working in Virtual Spaces: Interactive Visual Computing for Scientific Visualization and Creative Design
Working in Virtual Spaces: Interactive Visual Computing for Scientific Visualization and Creative Design. Daniel F. Keefe. Univeristy of Utah Scientific Computing Institute Lecture Series (2012)
Seeing, touching, sketching, exploring - imagine if all these visual, physical human activities could take place in a virtual space, where powerful computational techniques could be combined with natural human interactions and visual communication. In this talk, I will describe recent research in the University of Minnesota Interactive Visualization Lab, where our work has focused on coupling advances in scientific visualization with novel human-computer interfaces. I will present examples from three current research thrusts: (1) Visualizing: this work focuses on understanding how best to visualize large databases of scientific motions as studied in biomechanics and other disciplines, a problem that is challenging in part because human perception of both 3D space and motion is complex. (2) 3D user interfaces for visualization and design: we are developing new 3D user interfaces (e.g., using touch, 3D hand gestures, and other spatial inputs) that aim to make working in 3D virtual spaces as natural as working in the physical world; we apply these to problems, such as medical device design. (3) Combining art and science: we are working together with artists and graphic designers to learn how insights and processes from traditional forms of visualization can be coupled with computing and data. In presenting these examples together, I hope to highlight how coupled advances in both visual computing and interactive techniques can enable powerful new workflows for science and beyond.
This publication is a part of the following research projects: