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Course: 3D Spatial Interaction: Applications for Art, Design, and Science

Research Publication

Course: 3D Spatial Interaction: Applications for Art, Design, and Science. Joseph J. LaViola Jr., Daniel F. Keefe. SIGGRAPH 2011 Courses Program (2011)

Abstract

3D interfaces use motion sensing, physical input, and spatial interaction techniques to effectively control highly dynamic virtual content [Bowman et al. 2004]. With the advent of the Nintendo Wii, Sony Move, and Microsoft Kinect, game developers and researchers are now faced with the challenge of creating compelling interface techniques and gameplay mechanics that make use of these technologies. At the same time, it is becoming increasingly clear that emerging game technologies are not just going to change the way we play games, they are also going to change the way we make and view art, design new products, analyze scientific datasets, and more. Researchers in the fields of virtual and augmented reality as well as 3D user interfaces have been working on 3D interaction for nearly two decades, but today, thanks to emerging technologies, there is great potential for 3D spatial interfaces to radically change the way that we approach art, design, and science.

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