Visual Space After Virtual Reality
Visual Space After Virtual Reality. Steven Schkolne, Daniel F. Keefe. Proceedings of Young VR 2001 (2001)
We investigate the visual elements that will inhabit everyday environments after virtual reality becomes commonplace. Virtual forms have a richer, more flexible material than traditional metal, wood, and plastic. Both borrowing from traditional 2D techniques and inventing its own processes, VR enables artists and designers to push the envelope for physically constructed objects and redefine the visual space of film, video, and the interactive space of VR itself. We describe the contemporary edge of VR design tools. Then we look to potential forms of tomorrow.
This publication is a part of the following research projects: