The University of Minnesota Interactive Visualization Lab is part of the Department of Computer Science. The lab is directed by Professor Daniel Keefe. We are located in rooms 2-203 and 6-190 Keller Hall.
Our research group includes about 10 undergraduate and graduate students.
Our lab in 2-203 Keller Hall is a state of the art computer graphics and visualization lab equipped with the latest graphics cards and computers as well as emerging 3D display and user interface technologies.
Four-Wall CAVE Virtual Reality Display
In 2013, the IV/LAB designed and installed a new 8x8x8 ft CAVE virtual reality display. The CAVE is driven by 8 projectors and a monster of a computer with 4 high-end NVidia graphics and compute cards. The system supports head-tracked stereoscopic 3D rendering and a variety of user input devices, include 6 degree-of-freedom input from tracked wands and custom devices, multi-touch input, and more.
Immersive Multi-Touch Virtual Reality Workbench
We have also designed and built a virtual reality workbench that combines a multi-touch table with a head-tracked stereoscopic display wall. Our research involves not only the design and implementation of hardware like this, but also creating new styles of visualization and human-computer interaction using the systems.
3D Haptics Desktop
Including a SensAble Phantom Premium 1.5 device for "feeling" virtual objects.
Many large HDTV flat panel 3D displays, active stereo projectors, SensAble Phantom force-feedback devices, Polhemus Fastrak magnetic trakers, Microsoft Kinect depth cameras, NaturalPoint OptiTrack optical 6-DOF tracking system, wacom cintiq tablets, supplies for prototyping simple custom input devices and wiring devices for computer input, and so on.
We also work closely with visualization resources in other labs on campus: